cover aply play

apply play

For over 20 years Ellis Bartholomeus has been developing interactive and playful products. Through her work, she learned about designing motivational and persuasive games, and have been doing research and taught people one-on-one, in classes and through lectures about how to design play for impact. Now Ellis wishes to scale Lees verder

LEV

Tweemaandelijks tijdschrift van Center for Society and Genomics • bladformule• art direction• design• infographics Illustraties: Claudie de Cleen, Tammo SchuringaFotografie: Maartje Geels, Thomas Fasting

Seeingnano origami

Nano Origami

For the European project SeeingNano, Studio HB developed a workshop Nano Origami. This tool can  be used in school settings or workshops on nanotechnologies. Showed in: Techmania Science Center, Pilzen Czech Republic Pavilion of Knowledge (Pavilhão do Conhecimento) – Centro Ciência Viva Lisboa, Portugal Museo Nazionale della Scienza e della Lees verder

Videoclips about NanoTechnologies

The NanoTube is a collection of short videoclips, interviewing specialists around Europe who work with nanotechnologies in different ways. Physicists, chemists, toxicologists, philosophers, artists, sociologists, industrialists and policy makers shed light on how they think nanotechnologies will impact society. Taken together, the clips express the variety of hopes, dreams, expectations, Lees verder

Memory game Nano

About the project The SeeingNano project ran from 1 December 2014 to 30 November 2016. The objective of SeeingNano was to create novel visualisation tools for enhanced nanotechnology awareness. Social scientists, nano scientists and visualisation experts collaborated to develop tools allowing different target audiences to “see at the nano scale” thus engaging with Lees verder